Support for Attaching Android devices through USB You could disable this behavior from the Setting menu option: Preferences -> Tools for Unity -> Disable running MSBUILD on the projects. Instead, we are using the IntelliSense errors and warnings.
We changed the default behavior of Visual Studio for Mac to not run a full build for Unity project. Unity project don’t need to fully build anymore When saving a script, Unity will be notified of your changes and it will automatically reflect them in the Unity editor without the need to build or reload your project. Furthermore, we added support for Unity background processes, which will auto-connect the debugger to the main Unity process.Īdded support for automatically refreshing Unity’s asset database on save
If there are multiple instances of Unity open, the IDE will prompt you to choose the appropriate instance to attach to. When debugging a Unity project, you can now press an “Attach to Unity and play” button, which will attach the debugger to the Unity instance. Attaching the IDE Debugger to any Unity instance
To enable this, we replaced the Visual Studio Mac Unity Debugger with the same core Windows Unity Debugger. We made sure that the Unity development experience is consistent on both Windows and Mac. The same Windows Unity Debugger in Visual Studio for Mac You can find the Analyzers on GitHub and read the full announcement here.
We also launched suppressors for general C# analyzers that are not applicable to a Unity project to reduce the noise as you write your code.Īdditionally, we open sourced the analyzers so that the whole community can contribute to them. We have replaced NRefacatory with the C# Roslyn analyzer which will give you improved warnings and analysis of your Unity code. Roslyn Diagnostics and quick fixes for Unity If you have not tried Visual Studio for Mac with Unity recently, here are some of the new features available to you right now. Since we launched Visual Studio for Mac, we have also updated the Tools with new features. VSTU has always offered IntelliSense for Unity messages, Superior debugging, refactoring, Unity project browser, and familiar shortcuts.
Visual Studio for Mac has been the default IDE for Unity on Mac and it provides free world class support for Unity projects through VSTU. You can also find a list of the analyzers here and if you are interested in learning more visit this blog post or jump directly to this part of the Unite Now talk.Since the launch of Visual Studio for Mac, we have been continuously working on improving Visual Studio Tools for Unity (VSTU).
It’s the sum of all parts when looking into performance optimization and Analyzers can make it easy to help you identify and improve your performance simply by reducing the unneeded overhead by optimizing the code syntax. While the above example represents a minor optimization tweak with no significant impact in a single script attached to a single GameObject, this may be different for a large scale project with 1000s of GameObjects with the script attached. In this case, the analyzer would suggest the CompareTag method which is more efficient. The analyzer would be able to analyze your code, will detect the pattern and offer to use the more optimized method instead. An example could be a simple conditional statement where you need to check if the GameObject has a specific tag to apply a certain behavior to it. Analyzers can provide you with a better understanding of Unity-specific diagnostics or simply help your project by removing general C# diagnostics that don’t apply to Unity projects. Unity Analyzers are a collection of Unity-specific code diagnostics and code fixes that are open source and available on GitHub. An analyzer works by detecting a code pattern and can offer to replace it with a more recommended pattern. Visual Studio 2019 introduces Unity Analyzers.